Poker Starting Hands Winning Odds

  1. Best Starting Hands Poker
  2. Starting Poker Hands Odds Chart
A pair of aces is the best pre-flop hand in Texas Hold'em Poker

In the poker game of Texas hold 'em, a starting hand consists of two hole cards, which belong solely to the player and remain hidden from the other players. Five community cards are also dealt into play. Betting begins before any of the community cards are exposed, and continues throughout the hand. The player's 'playing hand', which will be compared against that of each competing player, is the best 5-card poker hand available from his two hole cards and the five community cards. Unless otherwise specified, here the term hand applies to the player's two hole cards, or starting hand.

  • 2Limit hand rankings

Essentials[edit]

If you have 12 outs to make the winning hand on the flop, you should only call a bet that is equal to 25.5% of the total pot, which is roughly 25%. So for example, lets say that our opponent has bet $50 in to a $100 pot making it $150. Some variants of poker, called lowball, use a low hand to determine the winning hand. In most variants of lowball, the ace is counted as the lowest card and straights and flushes don't count against a low hand, so the lowest hand is the five-high hand A-2-3-4-5, also called a wheel.

There are 1326 distinct possible combinations of two hole cards from a standard 52-card deck in hold 'em, but since suits have no relative value in this poker variant, many of these hands are identical in value before the flop. For example, AJ and AJ are identical in value, because each is a hand consisting of an ace and a jack of the same suit.

Therefore, there are 169 non-equivalent starting hands in hold 'em, which is the sum total of : 13 pocket pairs, 13 × 12 / 2 = 78 suited hands and 78 unsuited hands (13 + 78 + 78 = 169).

These 169 hands are not equally likely. Hold 'em hands are sometimes classified as having one of three 'shapes':


  • Pairs, (or 'pocket pairs'), which consist of two cards of the same rank (e.g. 99). One hand in 17 will be a pair, each occurring with individual probability 1/221 (P(pair) = 3/51 = 1/17).

An alternative means of making this calculation

First Step As confirmed above.

There are 2652 possible combination of opening hand.

Second Step

There are 6 different combos of each pair. 9h9c, 9h9s, 9h9d, 9c9s, 9c9d, 9d9s

To calculate the odds of being dealt a pair

2652 (possible opening hands) divided by 12 (the number of any particular pair being dealt. As above)

2652/12 = 221


  • Suited hands, which contain two cards of the same suit (e.g. A6). Four hands out of 17 will be suited, and each suited configuration occurs with probability 2/663 (P(suited) = 12/51 = 4/17).
  • Offsuit hands, which contain two cards of a different suit and rank (e.g. KJ). Twelve out of 17 hands will be nonpair, offsuit hands, each of which occurs with probability 2/221 (P(offsuit non-pair) = 3*(13-1)/51 = 12/17).

It is typical to abbreviate suited hands in hold 'em by affixing an 's' to the hand, as well as to abbreviate non-suited hands with an 'o' (for offsuit). That is,

QQ represents any pair of queens,
KQ represents any king and queen,
AKo represents any ace and king of different suits, and
JTs represents any jack and ten of the same suit.

There are 25 starting hands with a probability of winning at a 10-handed table of greater than 1/7.[1]

Limit hand rankings[edit]

Some notable theorists and players have created systems to rank the value of starting hands in limit Texas hold'em. These rankings do not apply to no limit play.

Sklansky hand groups[edit]

David Sklansky and Mason Malmuth[2] assigned in 1999 each hand to a group, and proposed all hands in the group could normally be played similarly. Stronger starting hands are identified by a lower number. Hands without a number are the weakest starting hands. As a general rule, books on Texas hold'em present hand strengths starting with the assumption of a nine or ten person table. The table below illustrates the concept:

Chen formula[edit]

The 'Chen Formula' is a way to compute the 'power ratings' of starting hands that was originally developed by Bill Chen.[3]

Highest Card
Based on the highest card, assign points as follows:
Ace = 10 points, K = 8 points, Q = 7 points, J = 6 points.
10 through 2, half of face value (10 = 5 points, 9 = 4.5 points, etc.)
Pairs
For pairs, multiply the points by 2 (AA=20, KK=16, etc.), with a minimum of 5 points for any pair. 55 is given an extra point (i.e., 6).
Suited
Add 2 points for suited cards.
Closeness
Subtract 1 point for 1 gappers (AQ, J9)
2 points for 2 gappers (J8, AJ).
4 points for 3 gappers (J7, 73).
5 points for larger gappers, including A2 A3 A4
Add an extra point if connected or 1-gap and your highest card is lower than Q (since you then can make all higher straights)

Phil Hellmuth's: 'Play Poker Like the Pros'[edit]

Phil Hellmuth's 'Play Poker Like the Pros' book published in 2003.

TierHandsCategory
1AA, KK, AKs, QQ, AKTop 12 Hands
2JJ, TT, 99
388, 77, AQs, AQ
466, 55, 44, 33, 22, AJs, ATs, A9s, A8sMajority Play Hands
5A7s, A6s, A5s, A4s, A3s, A2s, KQs, KQ
6QJs, JTs, T9s, 98s, 87s, 76s, 65sSuited Connectors

Statistics based on real online play[edit]

Statistics based on real play with their associated actual value in real bets.[4]

TierHandsExpected Value
1AA, KK, QQ, JJ, AKs2.32 - 0.78
2AQs, TT, AK, AJs, KQs, 990.59 - 0.38
3ATs, AQ, KJs, 88, KTs, QJs0.32 - 0.20
4A9s, AJ, QTs, KQ, 77, JTs0.19 - 0.15
5A8s, K9s, AT, A5s, A7s0.10 - 0.08
6KJ, 66, T9s, A4s, Q9s0.08 - 0.05
7J9s, QJ, A6s, 55, A3s, K8s, KT0.04 - 0.01
898s, T8s, K7s, A2s0.00
987s, QT, Q8s, 44, A9, J8s, 76s, JT(-) 0.02 - 0.03

Nicknames for starting hands[edit]

In poker communities, it is common for hole cards to be given nicknames. While most combinations have a nickname, stronger handed nicknames are generally more recognized, the most notable probably being the 'Big Slick' - Ace and King of the same suit, although an Ace-King of any suit combination is less occasionally referred to as an Anna Kournikova, derived from the initials AK and because it 'looks really good but rarely wins.'[5][6] Hands can be named according to their shapes (e.g., paired aces look like 'rockets', paired jacks look like 'fish hooks'); a historic event (e.g., A's and 8's - dead man's hand, representing the hand held by Wild Bill Hickok when he was fatally shot in the back by Jack McCall in 1876); many other reasons like animal names, alliteration and rhyming are also used in nicknames.

Notes[edit]

  1. ^No-Limit Texas Hold'em by Angel Largay
  2. ^David Sklansky and Mason Malmuth (1999). Hold 'em Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-22-1
  3. ^Hold'em Excellence: From Beginner to Winner by Lou Krieger, Chapter 5, pages 39 - 43, Second Edition
  4. ^http://www.pokerroom.com/poker/poker-school/ev-stats/total-stats-by-card/
  5. ^Aspden, Peter (2007-05-19). 'FT Weekend Magazine - Non-fiction: Stakes and chips Las Vegas and the internet have helped poker become the biggest game in town'. Financial Times. Retrieved 2010-01-10.
  6. ^Martain, Tim (2007-07-15). 'A little luck helps out'. Sunday Tasmanian. Retrieved 2010-01-10.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Texas_hold_%27em_starting_hands&oldid=925603601'

The main underpinning of poker is math – it is essential. For every decision you make, while factors such as psychology have a part to play, math is the key element.

In this lesson we’re going to give an overview of probability and how it relates to poker. This will include the probability of being dealt certain hands and how often they’re likely to win. We’ll also cover how to calculating your odds and outs, in addition to introducing you to the concept of pot odds. And finally we’ll take a look at how an understanding of the math will help you to remain emotional stable at the poker table and why you should focus on decisions, not results.

What is Probability?

Probability is the branch of mathematics that deals with the likelihood that one outcome or another will occur. For instance, a coin flip has two possible outcomes: heads or tails. The probability that a flipped coin will land heads is 50% (one outcome out of the two); the same goes for tails.

Probability and Cards

When dealing with a deck of cards the number of possible outcomes is clearly much greater than the coin example. Each poker deck has fifty-two cards, each designated by one of four suits (clubs, diamonds, hearts and spades) and one of thirteen ranks (the numbers two through ten, Jack, Queen, King, and Ace). Therefore, the odds of getting any Ace as your first card are 1 in 13 (7.7%), while the odds of getting any spade as your first card are 1 in 4 (25%).

Unlike coins, cards are said to have “memory”: every card dealt changes the makeup of the deck. For example, if you receive an Ace as your first card, only three other Aces are left among the remaining fifty-one cards. Therefore, the odds of receiving another Ace are 3 in 51 (5.9%), much less than the odds were before you received the first Ace.

Poker

Want to see how poker math intertwines with psychology and strategy to give you a MASSIVE EDGE at the tables? Check out CORE and learn poker in the quickest and most systematic way:

Pre-flop Probabilities: Pocket Pairs

In order to find the odds of getting dealt a pair of Aces, we multiply the probabilities of receiving each card:

(4/52) x (3/51) = (12/2652) = (1/221) ≈ 0.45%.

To put this in perspective, if you’re playing poker at your local casino and are dealt 30 hands per hour, you can expect to receive pocket Aces an average of once every 7.5 hours.

Best Starting Hands Poker

The odds of receiving any of the thirteen possible pocket pairs (twos up to Aces) is:

(13/221) = (1/17) ≈ 5.9%.

In contrast, you can expect to receive any pocket pair once every 35 minutes on average.

Pre-Flop Probabilities: Hand vs. Hand

Players don’t play poker in a vacuum; each player’s hand must measure up against his opponent’s, especially if a player goes all-in before the flop.

Here are some sample probabilities for most pre-flop situations:

Post-Flop Probabilities: Improving Your Hand

Now let’s look at the chances of certain events occurring when playing certain starting hands. The following table lists some interesting and valuable hold’em math:

Many beginners to poker overvalue certain starting hands, such as suited cards. As you can see, suited cards don’t make flushes very often. Likewise, pairs only make a set on the flop 12% of the time, which is why small pairs are not always profitable.

PDF Chart

We have created a poker math and probability PDF chart (link opens in a new window) which lists a variety of probabilities and odds for many of the common events in Texas hold ‘em. This chart includes the two tables above in addition to various starting hand probabilities and common pre-flop match-ups. You’ll need to have Adobe Acrobat installed to be able to view the chart, but this is freely installed on most computers by default. We recommend you print the chart and use it as a source of reference.

Odds and Outs

If you do see a flop, you will also need to know what the odds are of either you or your opponent improving a hand. In poker terminology, an “out” is any card that will improve a player’s hand after the flop.

One common occurrence is when a player holds two suited cards and two cards of the same suit appear on the flop. The player has four cards to a flush and needs one of the remaining nine cards of that suit to complete the hand. In the case of a “four-flush”, the player has nine “outs” to make his flush.

A useful shortcut to calculating the odds of completing a hand from a number of outs is the “rule of four and two”. The player counts the number of cards that will improve his hand, and then multiplies that number by four to calculate his probability of catching that card on either the turn or the river. If the player misses his draw on the turn, he multiplies his outs by two to find his probability of filling his hand on the river.

In the example of the four-flush, the player’s probability of filling the flush is approximately 36% after the flop (9 outs x 4) and 18% after the turn (9 outs x 2).

Pot Odds

Another important concept in calculating odds and probabilities is pot odds. Pot odds are the proportion of the next bet in relation to the size of the pot.

For instance, if the pot is $90 and the player must call a $10 bet to continue playing the hand, he is getting 9 to 1 (90 to 10) pot odds. If he calls, the new pot is now $100 and his $10 call makes up 10% of the new pot.

Experienced players compare the pot odds to the odds of improving their hand. If the pot odds are higher than the odds of improving the hand, the expert player will call the bet; if not, the player will fold. This calculation ties into the concept of expected value, which we will explore in a later lesson.

Bad Beats

A “bad beat” happens when a player completes a hand that started out with a very low probability of success. Experts in probability understand the idea that, just because an event is highly unlikely, the low likelihood does not make it completely impossible.

A measure of a player’s experience and maturity is how he handles bad beats. In fact, many experienced poker players subscribe to the idea that bad beats are the reason that many inferior players stay in the game. Bad poker players often mistake their good fortune for skill and continue to make the same mistakes, which the more capable players use against them.

Decisions, Not Results

Starting Poker Hands Odds Chart

One of the most important reasons that novice players should understand how probability functions at the poker table is so that they can make the best decisions during a hand. While fluctuations in probability (luck) will happen from hand to hand, the best poker players understand that skill, discipline and patience are the keys to success at the tables.

A big part of strong decision making is understanding how often you should be betting, raising, and applying pressure.
The good news is that there is a simple system, with powerful shortcuts & rules, that you can begin using this week. Rooted in GTO, but simplified so that you can implement it at the tables, The One Percent gives you the ultimate gameplan.

This 7+ hour course gives you applicable rules for continuation betting, barreling, raising, and easy ratios so that you ALWAYS have the right number of bluffing combos. Take the guesswork out of your strategy, and begin playing like the top-1%.

Conclusion

A strong knowledge of poker math and probabilities will help you adjust your strategies and tactics during the game, as well as giving you reasonable expectations of potential outcomes and the emotional stability to keep playing intelligent, aggressive poker.

Remember that the foundation upon which to build an imposing knowledge of hold’em starts and ends with the math. I’ll end this lesson by simply saying…. the math is essential.

Related Lessons

By Gerald Hanks

Gerald Hanks is from Houston Texas, and has been playing poker since 2002. He has played cash games and no-limit hold’em tournaments at live venues all over the United States.

Related Lessons

Related Lessons

Share: