Play Fire And Ice

Temperature play is a form of BDSMsensual play where objects and substances are used to stimulate the body's neuroreceptors for heat and cold for sensual effect.

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  • 2Variants of temperature play
    • 2.1Fire play

Temperature play in general[edit]

Substances can include water, oil, molten wax, ice, chocolate syrup, whipped cream, melted butter, chilled fresh fruit and steamed vegetables.

Objects can include cutlery, ball chains, necklaces and many others, often pre-heated in hot water or chilled in ice water. Space heaters, radiators, and other sources of heat can also be used for stimulating sensory arousal with heat.

Blindfolds are often used to intensify the effects, and bondage can also amplify the experience.

Play Fire And Ice

General scenarios are placing the person in a situation where they are exposed to heat and cold conditions more directly.

Safety precautions should be used which are appropriate for the materials, techniques and body parts involved.

Variants of temperature play[edit]

Play Fire And Ice Game Online

Fire play[edit]

Fire play is a form of temperature play that involves using flame on or very close to, the skin. The flame is typically on or applied with a fire wand (essentially a small torch), and frequently utilizes 70% isopropyl alcohol as fuel. Other common fire play toys include flaming gloves and flaming floggers; other common varieties of fuel include 91% isopropyl alcohol, mousse, hand sanitizer, super-proof rum, grain alcohol, and flash cotton. As with many forms of BDSM play, the proper tools, fuels, and safety guidelines are often in hot contention between players.

Fire play is usually considered a form of edge play - frequently exciting, but with significant dangers. Unlike other forms of edge play (extreme rough body play, blood play, interrogations, abductions, etc.), fire play scenes tend to look kinder and gentler; although it can be dramatic, the sensations inflicted in most fire play scenes aren't actually painful (much like hot wax play or sensation play). Fire play also rarely leaves marks on the skin - though some people deliberately burn the skin slightly to leave it red and irritated.

Bouncing/Streaking[edit]

The two most common fire play techniques are bouncing and streaking. In bouncing, lit fire wands (sometimes called batons; essentially a small torch) are bounced along the skin. This may or may not involve transfer of burning fuel.

In streaking, fuel is applied directly to the skin (commonly in straight lines, though sometimes in more elaborate patterns), lit, and then extinguished before the skin begins to burn. Frequently the fuel is applied to the skin with unlit fire wands, then ignited with a lit fire wand (sometimes double-headed wands or two wands are used to streamline the procedure).

Fire cupping[edit]

Fire cupping is where the air inside a cup (almost always glass) is heated then placed on the skin - the cooling air creates a low-pressure pocket that pulls the skin partially into the cup. Experienced cuppers can create varying strengths of suction by controlling the heat of the cup.

Fire cupping was appropriated from traditional and holistic medicine communities. Cupping was used in Western medicine to encourage blood movement as recently as the American Civil War. It is still used (often with the same name) by masseurs and in Chinese medicine (where it is said to have predated traditional needle acupuncture) as well as in traditional Arab medicine. For this reason, cupping sets can be found in some Asian stores. Some merchants will only sell sets to licensed massage therapists.

Methods include:

  • Wiping alcohol directly on the skin, igniting it, and then quickly placing the cup over the area (frequently criticized as having a higher risk of burning the skin and greater difficulty creating/controlling suction);
  • Holding the cup over an open flame until it is warm and then applying it to cool skin (some people feel this is the safest - though some feel that heating the glass (rather than the air) causes room for additional danger. This is also the hardest method to beginners wishing to create a strong suction);
  • Placing small disks with cotton balls soaked in alcohol on them onto the skin. The cotton is then ignited and a cup is placed over the disk. (In theory the leather shield protects the skin, but the method is sometimes criticized as too complicated and more likely to burn the skin when performed inexpertly.)
  • Applying fuel directly inside the cup - the cup is then usually put on the skin with the fuel still burning (the flame will quickly extinguish from want of oxygen).

Fire cupping typically leaves small, round marks on the body that may last for hours or for days. If a single area is cupped again and again, a deep bruise may form and not disappear for some time.

Fire cupping is often combined with blood play, and is then usually termed blood- or wet-cupping. (This variant also comes from traditional medicine). The skin is pierced (commonly with needles or scalpels) before the cups are applied; the suction then draws blood out of the wound.

Ice play[edit]

Ice play is a form of temperature play that usually involves running pieces of ice across a person's naked skin. In popular culture this form of cold temperature play is frequently shown as foreplay to suggest sex with a flair of kink/interest but which may not be classed as BDSM - see movies such as Do the Right Thing, and 9½ Weeks. In BDSM, it's not uncommon for ice play to be used more elaborately. Ice is sometimes used as an insertable (for the vagina, anus, and occasionally for the male urethra), but this is risky because ice, as it melts, can form edges sharp enough to cut skin or tender tissues. Part or all of the body may be immersed in ice or ice water for short periods of time (longer periods of time run the risk of hypothermia and frostbite). Ice may be used to provide contrast in a scene that also involves warm or hot stimuli.

Cold and Heat exposure[edit]

Exposure to heat and cold conditions is often employed. These are usually extremes of either of these not usually experienced on an everyday basis.

A common and easily employed type of cold torture is to make subjects stand or lay naked in snow. This can be either freely or tied up. Where a subject is tied it may be in a stretched or splayed out position to expose as much of the body to the extreme condition. A variant of cold exposure is to water down a subject with cold water in cold or windy conditions or employing fans. The risks of cold exposure are hypothermia and frostbite.

Common methods of heat torture are to wrap a subject in plastic wrap, blankets, or leather or pvc bodysuits, usually with their legs together and their arms next to their body. Other methods include physical activity in severe heat or sun exposure. Lesser used methods employ heaters, fire or coals (known as roasting) for direct exposure to extreme heat. Other physical tortures such as electric shock are sometimes applied at the same time to make the subject exert themselves in order to generate more body heat. The main risk of heat exposure is dehydration but under extreme conditions heatstroke can also occur.

With both heat and cold exposure other torture methods are sometimes applied at the same time. General heat and cold exposure may be used as foreplay where during which intercourse occurs or orgasm is induced.

See also[edit]

Google Play Fire And Ice

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Temperature_play&oldid=858722500'
(Redirected from Fire 'n Ice)
Fire 'n Ice
Developer(s)Tecmo
Publisher(s)Tecmo
Director(s)M. Akama
Designer(s)Michitaka Tsuruta
Artist(s)Green Peace
Composer(s)Ryuichi Nitta
Platform(s)NES
Release
  • JP: January 24, 1992
  • NA: March 11, 1993
  • EU: March 18, 1993
Genre(s)Puzzle game
Mode(s)Single-player

Solomon's Key 2 is a puzzle game released by Tecmo for the Nintendo Entertainment System. It is the prequel to Solomon's Key, and is known as Fire 'n Ice in North America and Solomon no Kagi 2: Coolmintou Kyuushutsu Sakusen (Solomon's Key 2: Coolmint Rescue Mission) in Japan. The aim of the game involves players extinguishing all fires in a level in order to proceed. They do this by creating and melting ice or kicking ice onto the fires. This game also has a level editor (which may expose some bugs that substantially affect the game mechanics[1]), but only the Japanese version permits saving the levels one creates.

An unofficial conversion for Russian ZX Spectrum clones was made in 2003.[2] It uses the plot and levels from the original game, but with remade graphics that adhere to platform limitations and music taken from the game Kuru Kuru Kururin. In 2015, another unofficial conversion was released, for the Commodore Amiga.[3]

Gameplay[edit]

In this game, players control Dana. The goal of each stage is to put out all the fires. The fires are extinguished by either kicking an ice block into the flame, or dropping one from above. Dana's moveset includes the abilities to walk left and right across level ground. He can also climb on top of a solid block to his left or right, provided it is only one block tall and there is nothing on top of it. Dana can also push blocks of ice, which will then slide until they fall or hit a wall. Dana's most important ability is his ice magic. He can create and destroy blocks of ice. As the gameplay is grid-based, Dana's ice magic affects the squares beneath him and to the left and right, similar to Lode Runner. If the ice block is placed horizontally adjacent to a wall, pipe, jar, or another ice block, it will freeze to the adjacent surface.

There are also other elements that are introduced as the player progresses, including pipes (which Dana can travel through) and jars. Dana can walk across normal jars, but once a jar comes in contact with a flame, it begins to burn. Dana cannot walk across the top of burning jars, and any ice that is created in, or enters the square above a burning jar is destroyed. As players progress, the puzzles get more complicated and difficult. The simple gameplay must be used in new ways by players who wish to complete the game.

Plot[edit]

The following is taken from the video game's instruction booklet:

The Rescue of Coolmint Island
This is a story from long ago, when the powerful wizard Dana was just a beginner. In the sea to the far north, there was a small island made of ice. This island was called 'Coolmint Island'. On this beautiful little island of ice, there were many Winter Fairies all living in peace.
But one day...
The wicked wizard Druidle appeared, and let flames loose on Coolmint Island! The flames scattered all over the island, and little by little, they began to melt the ice. The little island was in terrible danger!! The Winter Fairies were determined to do something to save their island, but they were not strong enough to face the flames by themselves. The Queen of the Fairies knew about the danger the Winter Fairies were facing, so she called forth a wizard to fight against the flames let loose by Druidle.
The one chosen by the Queen of the Fairies to defend the island was Dana. This was a tremendous surprise to everybody. Dana was still just an apprentice and had very little magic power of his own. But the Queen knew that Dana had intelligence and possessed more courage than anyone else. Then the Queen gave Dana some special magic that could be used to put out the wicked flames.
'And what happened after that, Grandmother?'
'Well... that's where Dana's adventure begins.'

Characters[edit]

  • Dana is the protagonist of the game. He is a novice wizard with ice magic which was given to him from the Queen of the Fairies. He is also the main character in the first game, but in Solomon's Key 2 he has different abilities and has been given a graphical make-over. Dana's attire includes a green hat and shirt, an orange cape and boots, and blue pants. He also carries with him the ice wand.
  • The Queen of the Fairies is the beautiful monarch of Coolmint Island. She gives Dana the ice magic, but does not play a prominent role in the in-game story.
  • Druidle, the evil wizard, is the antagonist. He is the one who created the flames that must be put out through the game's puzzles. He is also the game's final boss.
  • The elderly lady serves as the storyteller, and her green-haired grandchildren are the audience.
Ice

References[edit]

  1. ^Fire 'n Ice level editor information at Bespin.org
  2. ^Unofficial Russian conversion at WorldofSpectrum.org
  3. ^Unofficial Amiga conversion, details on Hall Of Light

External links[edit]

  • Solomon's Key 2 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Solomon%27s_Key_2&oldid=928838008'